SCP-027 appears to be a phenomenon of unknown source that seems to be tied to one human subject (currently 027-02) at a time. As host to SCP-027, subject 027-02 is constantly surrounded by swarming vermin that are drawn to his location. The subject does not appear able to assert control over these creatures in any way, and is in fact prone to occasional attacks from feral specimens. These creatures have also been known to attack personnel who approach too closely.Wherever the subject goes, an initial swarm of flying insects such as gnats and flies will start to form a cloud around him. the longer the subject remains in a location, the more vermin will gather there. When the subject leaves a location, some of these creatures will follow, but most will disperse. SCP-027 has been known to transfer between hosts once, upon the death of the first known host, Subject 027-01 (see Appendix 1 for more information). Since SCP-027 could likely repeat this feat upon the death of Subject 027-02, all high-value personnel should be kept far away from the current host until more about SCP-027 is understood. SCP-027 has also likely transferred between hosts an unknown number of times before containment. Research into potential previous hosts has commenced, with preliminary evidence suggesting that SCP-027 may have existed for at least ███ years.
In-Game[edit | edit source]
- When SCP-027 is spawned it will spawn with a Class D personnel, who is the Vermin God. The rats will follow the Vermin God everywhere.
- Wherever the Vermin God goes, rats spawn around him.
- The rats attack anyone who gets too close.
- If a player kills the Vermin God, he becomes it. Rats will spawn around him, and the rats are hostile.
Containment[edit | edit source]
SCP-027 is to be contained 5m x 5m x 5m chamber made out of stone. The floor must be made out of Grate Blocks to allow entry for vermins.